Basin bülteni

Announcing The Breaking Room: Shatter everything, from a coffee cup to a skyscraper, in this physics-based destruction clicker

AAA dev has a newborn and makes a game in stolen hours during naps.

For immediate release

Montreal, CA, May 4, 2026

Trailer + Editor's Material:

https://drive.google.com/file/d/1lXOCrRvjLJcMhZyFpwauOGaUieJIjBMd/

Press kit + fact sheet:

https://drive.google.com/drive/folders/1omuZfsJu5hVIvrlgP-swNUQ5mEnlOkgr

Timeline:

  • Steam Page Launch: May 4, 2026
  • Demo Release: Q3 2026
  • Game Release: Q4 2026

Developer: djuD

Contact: djuD@designabstract.io

Platform: PC - Steam Page (ID: 4487380)

Engine: Unreal Engine 5

Price: TBD

Genre: Physics-based destruction clicker

PITCH

Incremental game with physics destruction. Use simple controls to shatter increasingly large environments with your telekinetic abilities. Upgrade your biometrics and research powerful compounds to explore the depths of the Breaking Room.

FANTASY

In the deepest room of the deepest bunker, a research crew is conducting a dangerous study. The patient's ability to focus is so intense that it fractures reality. The group pursues relentless training, pushing the Esper to its breaking point, hoping to harness its power. They don't know what's running in the other rooms…

FEATURES
  • BREAK - Simple controls, massive destruction.
  • UPGRADE - Boost your telekinetic stats and research powerful compounds. Strategize to find the perfect build that carries you further than the last run.
  • EXPLORE - Find secret paths in the deepest bunker and discover all its mysteries.
  • Monitor your biometrics and learn when to stop to get as far as you can.
  • Multiple endings and a Prestige system to discover them all.
  • Weird objects to destroy with distinctive behaviors.
  • Game-changing power-ups with spectacular effects.
BIO

djuD is a technical level designer based in Montreal with more than 10 years of experience in the AAA industry, working at companies like Behaviour, Cloud Chamber, Massive, and Ubisoft.

SOCIALS

Website: https://designabstract.io/

Bsky: https://bsky.app/profile/designabstract.io

X: https://x.com/Dsign_Abstr

Linkedin: https://www.linkedin.com/in/yvespoureau/

Youtube: https://www.youtube.com/@djuD_dev/featured

TikTok: https://www.tiktok.com/@djud_dev

Instagram: https://www.instagram.com/dsign_abstr/

PROJECT STORY

After years of prototypes, I finally get to announce a game… as I’m having a newborn

I've been in the AAA industry for over 10 years and always had side projects. I like them all, but they never materialized into something worth shipping. It seems I had to get in the worst situation possible to make a game… by having a newborn.

I had put my previous project on the shelf, pushed a last build, and wasn’t planning to do any game dev outside work hours for quite some time… But I just can’t fight the impulse: 2 weeks in, baby asleep, I’m playing an incremental game, and the itch starts. “I bet I can make something similar pretty quickly.”

That’s how it started, but my side projects are a special place for me: I need to try new things, learn new tech, and make something I want to play. So, I had to put my own twist on the genre and build the core mechanic of the game around physics-based destruction.

This project ended up being a larger beast than I'd initially thought. In a way, you need to lie to yourself to ever ship anything. But Baby is a great manager: you don’t have time to mess around with a newborn; every minute of game dev needs to move you forward.

Press contacts: For demo access, review keys, and milestone updates (Demo: June 8, 2026 / Launch: December 2026), email djuD@designabstract.io. Press kit: [link]. Assets free to use editorially, no approval required.