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Rice Games Founder Speaks at 🇰🇷 GAME AiCON Seoul 2026

The Shujinkou® creator presented “Beyond Localization: Language Learning as Game Innovation,” exploring how language learning can become part of game design itself.

Tokyo, Japan — Rice Games Inc. is pleased to share that founder and CEO Julian Rice was invited to speak at GAME AiCON Seoul 2026 🇰🇷 with a presentation titled:

“Beyond Localization: Language Learning as Game Innovation”
현지화를 넘어: 게임 혁신으로서의 언어 학습

Held in Seoul, South Korea, GAME AiCON Seoul brings together game industry professionals, publishers, developers, partners, speakers, and studios from across Asia and beyond. For Rice Games, the opportunity to present at an international industry event in Korea marks another meaningful step in sharing the broader vision behind Shujinkou® and the studio’s approach to game design and development.

During the presentation, Rice discussed how language learning can move beyond traditional localization and become a meaningful form of game innovation. Rather than treating language as translated in-game text or as a separate, mandatory educational layer, the talk explored how language acquisition can be woven into a game’s character and world-building, combat systems, progression, character design, optional learning tools, and overall player experience.

This philosophy has been central to Shujinkou, Rice Games’ flagship title. At its core, Shujinkou is designed first as a full-scale role-playing game: a deep JRPG with turn-based combat, dungeon-crawling, narrative progression, characters, music, quests, systems, and worldbuilding. Around that foundation, the game also includes optional Japanese language-learning elements for players who want to engage with them.

The presentation highlighted several of these systems, including language rooted in character names and lore, Kanakae Orb mechanics connected to enemy weaknesses, the Kanban system for learning about Japanese and in-game lore, the Moji Kiroku writing practice system, Blue Text vocabulary review, and language-focused minigames tied to grammar, verb conjugation, radicals, counter words, sentence structure, and more. A major point of the talk was that educational mechanics can be powerful, but only when they support the game rather than replace the game.

Rice also explored how similar ideas could be applied to other languages, including Korean and Arabic, showing how writing systems, phonetics, roots, history, and cultural context could potentially inspire new mechanics, stories, and gameplay experiences that diverge from the dungeon-crawling structure found in Shujinkou.


 

The GAME AiCON Seoul presentation follows Rice’s recent lecture at Waseda University, where he spoke on “Shujinkou™, JRPGs, and Innovative Language Acquisition Elements in Video Games,” as well as Rice Games’ recent showing at BitSummit 2026 as a first-time Bronze sponsor.


Together, these opportunities reflect the slow but steadily growing momentum behind Shujinkou as both a video game franchise and an educationally relevant creative IP. Rice Games will continue pushing forward in both academic spaces and game industry events to show how ambitious JRPG design and optional language learning can meaningfully come together.


More exciting news will be announced soon.
 

About Rice Games Inc.
Rice Games Inc. is an independent game studio founded in 2018. Its flagship title, Shujinkou, is a JRPG that combines a full-scale role-playing experience with optional Japanese language-learning elements.
 

Contact:
contact@ricegames.net
https://www.ricegames.net/contact