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Cave Crave Expands Its Depths with High-Adrenaline Arcade Mode and New Horror Map

3R Games, the team behind bestselling Thief Simulator VR: Greenview Street and acclaimed Besiege VR has just announced a major update to their hit game Cave Crave introducing an all-new dynamic game mode and a separate terrifying new experience.

The update is available on Meta Quest, and it will soon arrive on PSVR2. It will also arrive to SteamVR version, with the developer confirming that the PC port is in its final testing phase and scheduled to launch within the next few weeks.
 
🎮 Arcade Mode: Speed, Skill and Elevation
 
A brand-new, dynamic Arcade Mode has been added, transforming the spelunking experience into a race against time — against your best runs and those of other players. In this mode, players traverse twisting outes through cavernous terrain, triggering checkpoints and pushing to beat their best times. With the adrenaline of parkour-style climbs and sprints through the underground, Arcade Mode gives a fresh, competitive spin on the game’s climbing and traversal mechanics.
 
👀 Horror Map: Lovecraftian Terrors Beneath the Earth
 
In addition, Abyss — a new map for the game’s Horror Mode — has arrived, inspired by cosmic dread and subterranean monstrosities straight out of a Lovecraftian nightmare. Players descend into blackened caverns where echoes stir and every shadow hides something ancient and malevolent. It’s a chilling new dimension for those who thought they’d seen all the darkness.
 
📜 About the game
 
Since its launch Cave Crave has sold over 50,000 copies, earning acclaim as the most realistic caving simulation ever created. Beyond its commercial success, the game has gone viral, inspiring player-created content across TikTok, Instagram, YouTube, and Reddit. Clips of daring squeezes and tense escapes have spread widely, sparking discussions about the game’s realism and intensity.

The community has also praised the October update, which brought the infamous Nutty Putty Cave to VR — a meticulous recreation of the Utah site permanently closed after the tragic 2009 accident. Players highlighted the detailed audio-visual design and expert consultation, with Brandon Kowallis — one of the 2009 rescuers — serving as both consultant and in-game audio guide.