Epic naval strategy
From the late ironclads in the 1890s to the early missile age in 1970, the expanded timeline in Rule the Waves 3 encompasses almost a century of sweeping technological advances, naval arms races, shipbuilding, events, and political tension. No other naval warfare simulation offers such a far-reaching range of grand strategy, innovation, and ship design options. From pre-Dreadnought ironclads to building coastal fortifications, constructing nimble corvettes or hulking battleships, introducing naval airpower, and commissioning state-of-the-art missile cruisers - the broadest range of maritime warfare and strategy can be encountered in Rule the Waves 3.
New and improved
Today’s launch of Rule the Waves 3 by developer Naval Warfare Simulation and strategy game publisher Matrix Games brings a host of updates and improvements to the series. Players can expect, amongst other things, enhanced fleet management, officer assignments with unique traits, and updated ship visuals with more detailed designs. Fueled by passionate community feedback there are a host of new and refined features like user interface enhancements, the addition of the Baltic Sea on the world map, AI nations fighting wars among themselves, updated damage models, air combat, and other improvements
Design ships, lead fleets
Players in Rule the Waves 3 can design their ships down to the smallest of details and also lead them into battle in realistic tactical naval combat. Choose from up to eight naval powers depending on your chosen start date, ranging from the USA and Great Britain to Japan and Germany, players must carefully manage their fleets, deal with politicians and interfering Kaisers alike, plot the course of their navy, research the latest technologies, and potentially reshape history and its naval conflicts.
Historical sandbox
Each of the four long-running campaigns focuses on a different era of naval combat and can ultimately span decades. The historical sandbox experience of Rule the Waves 3 is far-ranging and very much influenced by the player’s actions and choices.
Players will experience historic changes such as the Dreadnought class, the introduction of submarines, super-firing battleship turrets, World War I, aircraft carriers, the limitations imposed by the Washington Naval Treaty, the awe-inspiring battles of World War II, the appearance of jet-powered naval aircraft and missile systems, each of which will change the balance of power.
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USEFUL LINKS
Rule the Waves 3 Steam Page
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/
Rule the Waves 3 Dev Diary - The Ironclad and Pre-dreadnought era
https://store.steampowered.com/news/app/2008100/view/3718328092587368633
Rule the Waves 3 Dev Diary - What is new in RTW3
https://store.steampowered.com/news/app/2008100/view/3718327459757346105
Rule the Waves 3 Dev Diary - Ship Design
https://store.steampowered.com/news/app/2008100/view/3718328092569751822
About The Slitherine Group
2023 Slitherine Software UK Ltd. All Rights Reserved. Rule the Waves 3, Slitherine Software UK Ltd., Matrix Games and their Logos are all trademarks of Slitherine Software UK Ltd. All other marks and trademarks are the property of their respective owners. Developed by Naval Warfare Simulation.
The Slitherine Group is the world’s leading producer and publisher of digital strategy and wargames. Under the Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to smartphones and tablets. Slitherine also works with a wide array of key licensing partners, such as NBC Universal®, Games Workshop®, Sony Pictures, BBC, Osprey, and many others.