보도 자료

The Riftbreaker adds support for DirectX 12 Ultimate with an impressive raytracing effects showcase.

In partnership with AMD, The Riftbreaker features AMD RDNA 2 optimized graphical improvements, such as DirectX Raytraced Shadows, FidelityFX Contrast Adaptive Sharpening, and Variable Rate Shading. The Alpha 4 preview update for The Riftbreaker™ introduces a number of the latest rendering techniques and a benchmark mode to test if your PC is ready for raytracing.

FOR IMMEDIATE RELEASE – November 18th, Szczecin, Poland.

The latest Alpha 4 preview update for The Riftbreaker™ enables the use of the DirectX® 12 Ultimate rendering API which provides improved rendering performance and much improved image fidelity thanks to the introduction of raytracing. A developer walkthrough video that showcases all of these new features can be seen HERE. A high quality 4K resolution package of screenshots and GIFs presenting all of these new features is available under this Link.

The new update also introduces a new Benchmark mode that allows users to test their PC in high intensity gameplay situations. A huge base siege scene with thousands of monsters trying to swarm the player is a great benchmark of CPU performance with work being efficiently parallelized onto multiple CPU cores. The GPU benchmark is perfect for evaluating your graphics card raw rasterization speed and is also ready for testing raytracing efficiency.

Raytraced Shadows

Ray traced shadows allow us to introduce additional shadow casting lights into a scene, that provide much more immersion and detail into the world. For example, we can add an intense light source to a burning boss creature that walks around the scene and casts deep shadows from all of the details that are present in the world's geometry, even singular blades of grass are going to cast perfectly detailed shadows. The environment in The Riftbreaker™ is dynamic and fully destructible, there are no faked light maps for static objects and this is also one of the reasons why real time ray tracing is perfect for the game - it creates a new, perfectly detailed shadow every frame. Another example of how real time ray tracing is used is special events like a comet flying over the player's head. The comet is an intense light source moving quickly across the sky and creating a fantastic spectacle of shadows on the ground. This feature has been implemented using the DirectX® Raytracing (DXR) standard and is available on all GPUs that support DXR. Raytraced Ambient Occlusion

Ray traced ambient occlusion is a very advanced rendering technique that simulates the behavior of diffuse lighting being occluded by complex geometry within a scene. It is an approximation of global illumination that was previously available in offline rendering and wasn't actually done in real time. It provides excellent visual results in areas that are covered by dense vegetation or complex rock formations, by creating shade where bounced global illumination lighting should be occluded. Now thanks to the AMD Radeon™ 6000 series we can enable this technique in The Riftbreaker™ to achieve very detailed shadowing. This feature has been implemented using the DirectX® Raytracing (DXR) standard and is available on all GPUs that support DXR. AMD FidelityFX Variable Shading

Variable rate shading is one of the latest DirectX® 12 Ultimate rendering techniques that allows the GPU to select an area of the screen to be rendered at a lower sampling rate. AMD Fidelity FX Variable Shading allows us to very efficiently select areas of the scene that are low on detail and can be rendered with a lower sampling rate without any visible degradation to the image quality. Some of these low detail areas can include for example places covered in deep shadow, plain ground textures, or areas of the screen covered by transparent user interface elements. Thanks to this new rendering technique we can save a lot of GPU power and deliver much higher frame rates to the player.

ABOUT THE RIFTBREAKER:

As Captain Ashley S. Nowak, “the Riftbreaker,” you enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way. Your purpose is to build and develop a base that will allow travel to and from Earth for further colonization. Ashley’s Mecha-Suit, which she calls “Mr. Riggs,” can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, specimen gathering, and of course – combat. It is also capable of traveling through rifts that connect space across vast distances.

THE RIFTBREAKER MAIN FEATURES:

  • BASE BUILDING – Your task is to construct a two-way rift connected to Earth. This will be a very complex undertaking requiring enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up an intricate chain of mines, refineries, power plants, and research facilities to complete this mission.

  • EXPLORATION – Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Remote surveys have detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found scattered across the globe. Various biomes will surprise you with unknown fauna and flora, as well as harsh weather conditions. Construct local outposts in resource-rich locations to transport the required resources using rift technology.

  • DEFENSE – Your presence on this planet will not go unnoticed! As you build up your industry and disrupt the natural order, the planet will start to see you as a threat. Build up your defenses. Construct walls, barriers, and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.

  • HACK, SLASH, SHOOT – Mr. Riggs can be equipped with powerful weapons and abilities that will allow you to take on the largest of beasts. You will need to be ready to face lots of hostile alien creatures as you explore the planet.

  • GATHER SAMPLES AND STRANGE ARTIFACTS – Felled beasts will drop valuable research specimens as well as rare resources. Use everything you can gather to research and craft new technologies, buildings, weapons, and equipment. You can also scout the terrain using your sensors and dig for treasure buried underground.

  • RESEARCH – Use your gathered samples to research new technologies that will help you build up your base, improve your defenses, develop new blueprints for your Mecha-Suit, or improve existing technologies.

  • CRAFT – Mr. Riggs is fully customizable and upgradable. Use the blueprints that you’ve researched to craft new parts and weapons. Utilizing better materials in the crafting process will result in gear with improved properties. Each crafted item has unique properties.

  • INTERACTIVE STREAMING – The Riftbreaker™ has built-in integration with all the most popular streaming services. The stream’s audience can actively participate in the game through multiple options, e.g., by voting to send waves of new enemies, donating resources, or spawning environmental disasters like a tornado.

  • THE SCHMETTERLING ENGINE – This game is built using the latest iteration of EXOR Studios’ in-house developed Schmetterling 2.0 engine, which was previously used to create X-Morph: Defense™ and Zombie Driver™. We pride ourselves in delivering fluid gameplay and utilizing all your hardware’s capabilities: uncapped frame rate, support for widescreen monitors, customizable controls, and more.

  • COMMUNITY-DRIVEN DEVELOPMENT – If you’ve already read everything up to this point, then you might be interested in helping us shape the game. Please get in touch with us via our official Discord server or any other of our social media channels. We’ll be sharing inside info about the progress of the game’s development, and we’d love to hear your feedback. Please come and help us make The Riftbreaker™ the game YOU want to play!

The Riftbreaker™ is currently under development, and its release date will be announced at a later date. The game is coming to PC, PS4, Xbox One, and next-generation consoles.

More information about The Riftbreaker can be found on Steam (https://store.steampowered.com/app/780310/The_Riftbreaker/), the official website (http://www.riftbreaker.com/), Facebook, and Twitter. You can also join the official Discord channel to chat with the devs about the development progress.

_______________________________________________________________________________________________

About Exor Studios

EXOR Studios is an independent game studio located in Szczecin, Poland. A team of passionate veterans, EXOR Studios is focused on delivering high-quality titles for core gaming platforms – PC and consoles. EXOR Studios was officially founded in 2007; however, the company’s roots as a modding group can be traced back to as early as 2003. The studio’s first major project was D.I.P.R.I.P., a total conversion mod for Valve Software’s Source Engine. The experience and know-how gained from this project have allowed the team to produce the games they really love and want to make. The first standalone game from EXOR was Zombie Driver, which has sold over 800,000 copies across multiple gaming platforms. The studio’s latest game, X-Morph: Defense, released on PC, Xbox One, PlayStation 4, and Nintendo Switch to the acclaim of game critics and players alike. https://www.exorstudios.com

About AMD

For 50 years AMD has driven innovation in high-performance computing, graphics and visualization technologies ― the building blocks for gaming, immersive platforms and the datacenter. Hundreds of millions of consumers, leading Fortune 500 businesses and cutting-edge scientific research facilities around the world rely on AMD technology daily to improve how they live, work and play. AMD employees around the world are focused on building great products that push the boundaries of what is possible. For more information about how AMD is enabling today and inspiring tomorrow, visit the AMD (NASDAQ:AMD) websiteblogFacebook and Twitter pages. 

AMD, the AMD Arrow logo, Radeon, FreeSync, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX is a registered trademark of Microsoft Corporation in the US and other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.