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Every Jump Costs Money in Jump Broke, Playable Now at Steam Next Fest

Updated demo for the coin-powered platformer introduces a succubus creditor and a dynamic charm system that rewards players whether they’re broke or flush

WUHU, CHINA - June 17, 2026 - Independent developer YXGame Studio has brought an updated demo and trailer for Jump Broke to Steam Next Fest (June 15–22). In Jump Broke, every jump costs one gold coin. Players control a legless mimic whose only means of movement is blasting coins at the ground and riding the recoil upward, transforming every leap into a financial decision. The updated demo introduces two new systems that deepen this risk-vs-reward loop: Mona the Succubus Creditor, a self-described “tsundere angel investor” who tracks the player’s finances, and a Charm System that dynamically adapts to the player’s coin balance.
 

Play the Jump Broke Demo on Steam
 

The Charm System creates two distinct play style routes based on the player’s real-time financial status. Players deep in debt unlock the Deficit Build, where Mona’s tough love manifests as survival charms, automatically recovering lost coins on falls or preventing extreme high-speed impacts, providing a safety net for casual players. Players maintaining a surplus unlock the Surplus Build, gaining access to high-risk, high-reward charms such as a limit-breaking double jump at the cost of base jump height, perfect for speedrunners and hardcore players. With its minimalist pixel art, frame-by-frame animation, and a score provided by Scarlet Moon artist Frank van ’t Ende, Jump Broke emphasizes clarity and responsiveness as players compete to reach the summit with the highest score.
 

“While keeping the game's core rooted in pure, uncompromising precision platforming, we designed the Charm System to make the experience rewarding for everyone," comments YXGame Studio. "It provides a reliable safety net for newcomers to cushion the fall, while giving veterans powerful tools to optimize their speedruns. Ultimately, we want players of all skill levels to enjoy the unique fun of the climb, rather than experiencing pure suffering."

 
 

Key Features

 
  • EVERY JUMP COSTS ONE COIN requiring players to master recoil-based movement by launching oneself with coin-powered jumps that demand precise control.
    
  • NEW MONA THE SUCCUBUS CREDITOR is a “tsundere angel investor” companion who tracks your finances in real time and powers the dynamic Charm System.
    
  • NEW DEFICIT AND SURPLUS BUILDS allow players in debt to receive survival charms as a safety net; players in surplus unlock high-risk, high-reward accessories for speedrunning and score-chasing.
    
  • FINISH RICH OR FINISH BROKE to reach the summit with treasure intact (Profitable Clearance) or deep in debt (Bankrupt Victory). Both with different bragging rights.
    
  • BALANCE RISK AND RESOURCES with a core system where every jump costs currency, turning each decision into a strategic tradeoff.
    
  • CLEAN PIXEL ART AND ANIMATION with hand-crafted visuals designed for clarity and gameplay responsiveness.
    
  • NO COINS REQUIRED for a jukebox of tunes provided by Scarlet Moon artist Frank van ’t Ende.
 
 
 

About YXGame Studio

 

YXGame Studio is a two-person independent development team focused on creating gameplay-driven experiences centered around unique mechanics and player mastery. Jump Broke represents the team’s debut title, combining precision platforming with resource-based design to deliver a fresh take on the genre.

Follow YXGame Studio on YouTube and Discord

 

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