Battle Hunters lets players form an adventurer party of 3, chosen from a line-up of 28 unique hero characters who are met and recruited along the journey. Be it the Wizard, the Gunslinger, the Assassin, or any other hero, each has their own specialized fighting skills and unique abilities that players can level up and enhance along the way.
Watch Walkthrough Trailer here!
Ahead of its October launch a playable demo of the game will be available on PC courtesy of the Steam Game Festival Autumn Edition taking place between the 7th and 13th October.
Ahead of its October launch a playable demo of the game will be available on PC courtesy of the Steam Game Festival Autumn Edition taking place between the 7th and 13th October.
About Phase Two Games
From their early years at Beam Software on PC games like 'Krush, Kill and Destroy' to bringing the first 'Sims' game to iPhone for EA, and later going on to bring ambitious brands like 'Need for Speed' and 'DeadSpace' to the smartphone and tablet, Dan and Toby have a long and respectable history of both making games and dealing with top IPs. At Phase Two Games we are determined to produce quality experiences with a small, talented team. We have deliberately stepped away from large-scale corporate-style production to pursue a more traditional style of development in the hope that our games can be free of influences that undermine the creative vision. We love games, and hope you enjoy playing the games we make.
From their early years at Beam Software on PC games like 'Krush, Kill and Destroy' to bringing the first 'Sims' game to iPhone for EA, and later going on to bring ambitious brands like 'Need for Speed' and 'DeadSpace' to the smartphone and tablet, Dan and Toby have a long and respectable history of both making games and dealing with top IPs. At Phase Two Games we are determined to produce quality experiences with a small, talented team. We have deliberately stepped away from large-scale corporate-style production to pursue a more traditional style of development in the hope that our games can be free of influences that undermine the creative vision. We love games, and hope you enjoy playing the games we make.