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POST VOID out now for PlayStation + Nintendo Switch 🔫
In this challenging arcade-style first-person shooter you have but one objective: be fast. Work your way through the procedurally generated levels and don't forget to keep your idol filled by getting in those kills.
POST VOID is the third release under Super Rare's digital publishing label, following the launch of Grapple Dog and LONE RUIN. This also marks our first venture on PlayStation platforms and we cannot wait to support the system for the very first time. 💙
🤯 Presskit | Originals site 🔫 [about POST VOID] We move forward_____________
_____________We aim to progress.
[ADRENALINE PUMPING ACTION]
A hypnotic scramble of early first-person shooter design that values speed above all else. Keep your head full and reach the end; Kill what you can to see it mend; Get the high score or try again.
[NO LIVES, NO RETRIES, NO REPEATS]
Rack up your kill count to maintain the health in your idol and whatever you do, do not stop. Slowing down is game over. Find the oasis at the end of each level, pick your random upgrade, and dive back into the chaos. Every run of POST VOID is different thanks to the procedurally generated levels, so truly the only option is to... get good.
[PICK UP AND PLAY]
Whether you have time for one quick run or have hours to spare, POST VOID's easy to pick up but difficult to master style makes it enjoyable for all types of players. It's a true arcade-style first-person shooter!
[HIGHLY STYLISED]
A unique, deeply atmospheric and blinding haze of retro-styled violence, POST VOID is intentionally intense, violent, and chaotic, both in its gameplay and its visual style. The developers poured their bizarre sense of style and passion into every second of the game.
[TWEAKED TO PERFECTION]
Following its overwhelming success on Steam, the PlayStation and Switch ports of POST VOID have been honed to perfection to make sure its fast-paced gameplay works as brilliantly on a controller as it does with a keyboard and mouse.
[YCJY GAMES]
YCJY is an indie game studio based in Gothenburg, Sweden, consisting of Josef and Christopher. After the successful releases of 'The Aquatic Adventure of the Last Human' and 'Sea Salt', they released POST VOID onto the world, which took Steam players by storm and immediately caught the eye of Super Rare.
[POST VOID ON PS5?]
We've seen many of you asking about POST VOID over the past few months - thank you so much for staying excited about this amazing, psychedelic game, for being so patient, and for keeping the hype alive! 🔥
As you may have already known, we initially intended for POST VOID to come to PlayStation + Nintendo Switch earlier last year. To be totally transparent about that, we had unforeseen delays with the porting process - POST VOID is a 3D game made in an engine traditionally used for 2D games, which is as incredible a feat as it is a tricky complication for porting.
This is not the fault of the awesome engine, the talented devs, or our wonderful porting partners - it's just one of those unexpected things that sadly happens. We didn't want to do POST VOID a disservice by releasing it in a state that we wouldn't have been happy with, which is why we initially made the difficult decision to postpone it.
The native PS5 version needs a little more time, but we didn't want to leave you all hanging indefinitely, so we're launching on PlayStation 4 + Nintendo Switch now! PS5 owners can still pick up and play the native PS4 version on their console, and we're working on a native PS5 version which will have a free single-purchase upgrade path (i.e. buy it once on either PS4 and PS5 and play on either console).
We hope you enjoy the manic joy of POST VOID for PS + Switch!🙏 [email Ryan at PR@superraregames.com for press enquiries] About Super Rare Originals
From the folks at Super Rare Games behind all your fave physical games, Super Rare Originals is a brand new digital indie publisher for consoles and PC. Our aim is not just to work on unique, fun indie video games of the highest calibre, but to help truly support developers of all scales with our indie-first approach where they’re the boss. We only pitch for games we truly, personally love and want to play – and we think you’ll love them too