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ALLFATHER: First-Person, Roguelike, Dungeon Crawler set in the nine realms of Norse Myth

A fallen Shieldmaiden fights from the depths of Helheim to earn her place in Valhalla

Brisbane, Australia - 29 September 2026 -  Veteran roguelike developer Tommy McKay has announced ALLFATHER, a brutal first-person roguelike with precise, stamina-driven combat, coming to Steam in 2027. McKay follows up his self-published hit Gnomes with a first-person climb through the nine realms of Norse myth. ALLFATHER is his most ambitious project yet, and the first to be released under his name as a solo developer.

Watch the ALLFATHER Announcement Trailer:
https://www.youtube.com/watch?v=OOHqhjWDbV0
 
A brutal, first-person roguelike with precise, stamina-driven combat. Play as a fallen shieldmaiden who rejects the judgement of the Valkyries. Proving to the gods she deserves their favour, she uses their blessings to crawl from the depths of Helheim to the halls of Valhalla.

"Every exchange in ALLFATHER is brutal but fair. There are no cheap deaths, but you'll pay for your mistakes. It doesn't matter if you're carving through a swarm of crawling undead or in a frenetic duel with an elite. Button mashing gets you killed, awareness and patience keep you alive," said McKay.

Every run is a fresh climb through the worlds of Norse myth. Each realm is its own distinct biome that offers a different environmental challenge, a unique set of foes and a new boss to master. Choose your rewards at every fork, and shape your build through the blessings of the gods. Death is permanent, but the runes and iron you earn feed persistent progression in Hel's hall between runs.

McKay explains, "ALLFATHER is built on the roguelike foundations players know me for. Tension and real decisions. Permadeath means every fight you survive raises the stakes, and every blessing you take is a choice you live with for the rest of the run. I didn't want to make a dungeon crawl about inventory management and bookkeeping, I wanted to make one about mastering the combat system and adapting to a different build every run."

Key Features:

  • Precise, stamina-driven combat with permadeath runs
  • Shape your build with blessings from the gods
  • Discover game-changing relics
  • Traverse nine Norse realms with unique enemies, environments, and bosses
  • Unlock weapons and permanent stat upgrades between runs
  • Retro PSX-style dark fantasy visuals
  • Soundtrack composed in Tommy's signature style

Factsheet:
Developer: Tommy McKay
Publisher: Self Published
Platform: PC (Steam)
Game Engine: Godot
Release Date: Coming 2027
Expected Rating: Mature (Fantasy Violence and Mature Themes)

Links:
Steam: https://store.steampowered.com/app/4744230/ALLFATHER
Trailer on Youtube: https://youtu.be/OOHqhjWDbV0
Trailer Download: https://drive.google.com/file/d/1udVc0wlMBkFg9ICd7aYh0F9m-HUPQRnK/view?usp=drive_link
Press kit: https://allfathergame.com/press

About the Developer
Tommy McKay is a veteran roguelike developer. He is best known for the tower defense Gnomes (1750+ Overwhelmingly Positive reviews) and Sea of Survivors (400+ Very Positive reviews). Originally starting as a composer and sound designer, Tommy eventually picked up a wide skill set and became a jack of all trades. ALLFATHER is Tommy's first 3D game and solo release. "It's always been a dream of mine to be able to make a game that is 100% my own vision. ALLFATHER is a chance for me to show the games industry that I'm the complete package."

Press Contact
Tommy McKay
press@allfathergame.com