Press release

Silica Leaves Early Access with Full 1.0 Release and New Story Campaign

Bohemia Interactive today released version 1.0 of Silica, a sci-fi game combining real-time strategy and first-person shooter gameplay

Prague, 3. November 2026 – Bohemia Interactive today released version 1.0 of Silica, a sci-fi game combining real-time strategy and first-person shooter gameplay in a war for control of the desert planet Baltarus. Developed by Martin Melichárek as part of the Bohemia Incubator program, Silica puts players in command of armies fighting over the planet's resources, with the freedom to lead their forces from above or join the battle themselves. After more than three years in Early Access, the full release introduces a new story-driven campaign, expanded tactical options, and improvements to multiplayer.


 

Watch the 1.0 release trailer here. 

A Three-Sided War, Two Ways to Fight

On the distant planet of Baltarus, two rival human factions, Sol and Centauri, compete for control of valuable resources, only to find themselves facing resistance from the planet's native alien inhabitants. What begins as a struggle between human forces becomes a three-sided war, with each faction bringing its own units, technology, and approach to combat.

At the heart of Silica is its combination of two distinct approaches to warfare. Players can take the role of a commander, gathering resources, constructing bases, producing units, and directing armies from a strategic perspective. Alternatively, they can experience the fighting firsthand, taking control of soldiers, vehicles, and alien creatures directly on the battlefield. 

New Story Campaign

The 1.0 release centers around the Centauri Campaign, a new single-player experience that features a story-driven conflict on Baltarus. Beginning with a cinematic introduction, the campaign features fully voiced mission briefings and in-game dialogue, while a 3D planetary globe tracks the progress of the war and shifting territorial control between missions. Progress can be saved at any point and automatic checkpoints are also available.

Smarter Armies, Competitive Matchmaking

The update also brings improvements to army command and unit behavior. Commanders can now arrange units into formations, issue more precise movement and attack orders, and select units of the same type more quickly. Improvements to AI targeting and vehicle movement help armies operate more effectively during large-scale engagements, while expanded sandbox tools make it easier to create custom scenarios and share them with other players through Steam Workshop.

For players who prefer to challenge others, new 1v1 matchmaking makes it easier to find an opponent, select factions, and exclude unwanted maps without manually browsing servers. This system brings further improvements to dedicated server reliability, connection stability, and team-killer detection.

Available Now

Overall, with its full release, Silica offers four main ways to play: Strategy, cooperative Strategy with adjustable difficulty, the new story Campaign, and competitive 1v1 matchmaking. Whether coordinating an offensive from above, fighting on the front lines, or following the story of the Centauri faction, the game provides multiple unique ways to experience the conflict on Baltarus.

Silica 1.0 is available now on PC via Steam. Those who already owned the Early Access version receive the full update at no additional cost.

IN A NUTSHELL

Developer

Martin Melichárek, Bohemia Incubator program

Publisher

Bohemia Interactive

Genre

Sci-fi RTS/FPS crossover

Setting

Desert planet Baltarus, three-faction war (Sol, Centauri, native aliens)

Previous status

Early Access, 3+ years

Release

Version 1.0 – out now, 3 November 2026

Platform

PC (Steam)

New in 1.0

Centauri Campaign, improved army command & unit AI, Steam Workshop support, 1v1 matchmaking

Game modes

Strategy, co-op Strategy, story Campaign, competitive 1v1

Price

$24.99 / €24.99, free update for owners of the Early Access version

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Bohemia Interactive Official Channels:

Web: www.bohemia.net   |   Facebook: BohemiaInteractive   |   X: @bohemiainteract

YouTube: Bohemia Interactive   |   LinkedIn: Bohemia Interactive

About Silica

Silica is a crossover of FPS and RTS gameplay, placing players at the heart of epic, photorealistic battles between humans and aliens on the sandy dunes of planet Baltarus. With realistic unit scale and full support for both single-player and multiplayer combat, Silica delivers combined-arms warfare on an epic scale.

About Bohemia Interactive

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals, working on Arma 3, Arma 4, Arma Reforger, DayZ, Ylands, Vigor, our proprietary Enfusion engine, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.

For more information, please visit: www.bistudio.com

About Bohemia Incubator

Bohemia Incubator is where good ideas become fantastic games. The Incubator empowers indie game makers to develop their playable prototypes and receive the help they need to prepare their product for full release. Bohemia Incubator offers financial support and publishing services to original projects with a unique vision. All you need is a playable prototype and an undying desire to flourish.

For more information, please visit: www.incubator.bohemia.net

MEDIA CONTACT

Dušan Gregor  |  PR Manager, Bohemia Interactive

E: dusan.gregor@bistudio.com   T: +420 722 020 204

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