Medieval Pig Studio is proud to announce that the biggest and hopefully last patch for Medieval Pig demo is now live and it is best time to experience the demo version. From this point, developer will focus on creating new content and finishing the game.
Here is the list of the biggest changes:
-basic talents system introduced
-new animations
-critical bug fixes
-stamina for dodge rolls and blocks
-UI overhaul
-optimization
-QoLs.
For the whole list of changes, please visit official Steam web page https://store.steampowered.com/app/3087860?utm_source=gamespress
Or announcement post directly: https://store.steampowered.com/news/app/3087860/view/501705623400874569
Or find list of changes below:
New features/things:
-Cut-scene with bastard runaway pig re-done
-Added talents system. You get +2 points per level
-Added stamina
-Added stamina consumption on dodge roll or shield block
-Double-click RMB to drop items from inventory
-Added quick move-equip for items with Shift-LMB
-Added quest which leads to mining town (after wolves are killed)
-Added toilet queue first guy sound line
-Added music to inventory-craft-journal-talents windows
-Added stats new modifiers
-Adjusted wolves battle logic, animation adjusted to make them more difficult
-Adjusted Soul Reaper boss, attack animation added, ranged attack removed
-Added talent icon button bot-right corner
-Added extra animation when interacting with cooking stations
-Added extra animation when interacting with furnace
-Added forced save game when first time entering first camp
-Added tutorial to click-hold LMB for weapons
-Added tutorial hint to open Map
-Added hint to Shift-LMB to quick move-equip items
UI changes:
-Adjusted UI for experience bar
-Adjusted UI for quest completed
-Adjusted level up UI notification
-Adjusted and added some UI animations
-Changed UI when quest taken
-Adjusted compass visuals
-Adjusted gold amount visual display
-Changed visuals when game saving
-Added on hit blood screen splatter effect
Optimization:
-CPU optimization
-Memory optimization
-GPU optimization
-Adjusted enemy spawn logic for optimizaion
-Adjusted 3d objects visibility on scene for optimization
Bug fixed:
-Fixed AI being stuck doing nothing
-Fixed boss logic and boss being stuck
-Fixed pig animation locomotion being stuck
-Fixed becoming immune to damage
-Fixed item dissapear when dragged dropped on same slot
-Fixed when dirty pig quest can be completed without cutscene
-Inventory slots maintain same base color
-Inventory slots do not leave the color any longer of dragged off item rarity
-Inventory slots do not say "Hello" any longer when right-clicked
Misc:
-Removed translation for "CBJNM"
-Adjusted Gorwald location
-Remove dummy from 3rd camp
-Changed skeleton sounds on hit
-Added KGs to pig to avoid possible flying
-Removed control hints from storage window
-Removed action bar from storage window
-Added possibility of translation and actual translation to simple NPC lines like guy on the bridge
-Added more rewards to pickaxe easter egg completion
-Added check if we have enough space in inventory for quest reward (if not, item drops on the ground)