Press release

LUNA LABS WELCOMES STRATEGIC HIRES AS IT UNLOCKS THE NEW WAVE OF CREATIVE PRODUCTION 

London, 22 June 2020: Luna Labs today announces the expansion of the team with six new hires across their London and Belarus offices. The new hires are part of a broader ambition to drive forward the growth and innovation of Luna Labs’ product suite, optimising the creative development process of mobile game studios. 
Luna Labs have already launched a portfolio of industry-first tools, such as Replay and Playable, which enhances the workflows their studio partners have with producing playables and video creatives. The company now continues to expand their offering, further growing their team to support more studio partners and to unlock the new wave of creative production and optimisation for the mobile gaming industry. 
Steven Chard, CEO and Co-Founder at Luna Labs commented: “We were fortunate to build our business around several key game studios when we started, and continue to fine-tune our product suite based on their needs. Now, our foundation is stronger than ever and we are thrilled to welcome our new team members who’ll be playing a key role in helping Luna scale globally.” 
Whilst Luna Labs is an engineering-first company, adding strategic hires in both the engineering and, now, the commercial sides will help fuel its global expansion plans. 
Such an expansion comes alongside the launch of the Luna Internship Programme,  a brand new, fully paid programme to support fresh graduates in their first steps towards a career in the games and tech industries. As Developer Advocates, they will work with the tech and commercial teams at Luna Labs to learn how to build games and creatives whilst gaining the knowledge to build a viable business as well. 
For full details, please see below: 
John Wright - VP, Operations 
John first broke into the games industry within Green Man Gaming after finding his calling in Growth and Performance. Shortly after, John joined ironSource and following that, Coda Publishing to lead the Monetisation and User Acquisition teams. He has worked with some of the games industries leading companies, including Zynga, Ubisoft, Kwalee, Rollic, Outfit7 and many more. 
Now, John leads sales and customer success strategy as Vice President of Operations at Luna Labs. 
Kelly Chiu - Head of Marketing 
For the past four years, Kelly has worked at startups of various sizes. Beginning her career in ad-tech, she joined the retargeting company, Adikteev, as their Communications Manager. Since then, she went on to build and lead content marketing at the performance-based influencer marketing platform, Matchmade, and then went on to manage and grow the community at GameAnalytics. 
Now at Luna Labs, Kelly is leading all marketing activities and splits her time between content, branding, social, events, and community. 
Dimitry Nazarchuk - Full Stack Developer, Playground 
For the past 5 years, Dima has been developing modern web applications whilst specialising in Ruby and JavaScript modern frameworks, data handling and storing solutions. 
Currently, he takes care of the development within the Luna Playground platform, ranging from implementing new features to maintaining existing ones. 
Kubilay Colak - Developer Advocate 
With a B.Sc degree in Computing with Games Development from the University of Greenwich, Kubilay is an avid gamer with a passion for developing and writing code. 
Kickstarting his career in the gaming industry at Luna Labs, not only is Kubilay responsible for creating developer documentation and other technical resources alike, but also for representing the company in the wider Luna developer community. 
Luka Arambasic - Technical Account Manager 
Luka is a self-taught programmer who loves leading projects that demand constant personal and professional growth. After jumpstarting his career in quality assurance at Ironclad Games, he transitioned into deeper technical and managerial roles at companies such as Cosmocat, Sekai Project, Fare Game, Sedleo, and Smart Lumies. 
Currently, Luka is responsible for supporting a profile of key studio partners at Luna Labs. 
Kaan Arslan - Technical Account Manager 
With a software engineering background, Kaan set foot in the mobile gaming industry as a Data Scientist at Gram Games. There, he worked on hit titles like Merge Dragons! and Merge Magic!. From then on, he joined Coda Publishing and worked closely with the User Acquisition and Growth teams to identify opportunities for game monetisation. 
Now, alongside Luka, Kaan provides support, especially on the data side, for the studio partners at Luna Labs. 
-ENDS- 
About Luna Labs 
Luna Labs is a technology company that empowers mobile game studios to unlock their creative potential. Since 2018, the company's product suite has been optimising the creative development process of its studio partners, enhancing their existing workflows whilst bringing their teams together from production to delivery. 
To date, Luna has received $1m in seed investment from a collective of investors and industry heavyweights, such as Ben Holmes and Chris Lee. Their existing partners include Voodoo, Activision, Lion Studios and Sybo, among others. 
It is currently headquartered in London, with an office also in Minsk, Belarus. 
For more information, visit lunalabs.uk