Wonder what happened to your Glyph game this weekend?
Don't worry, your Nintendo Switch is fine. Bolverk Games uploaded a rather large patch this weekend, so that's the explanation.
But what’s new?
You can scour through the details below ofc, but the most important thing is the level swaps. Feedback suggested that the game got too difficult too quickly (not for you, ofc, you got this, but the other people playing).
The level swaps create a smoother progression on the difficulty curve. It means that you might find a level you haven’t completed in an area you already cleared. However, the portal leading to it won’t be locked, so you need to look carefully to find it. So go back and check it out.
If the level previously located in the said portal has moved to an area still locked from you, it’ll now be behind a locked portal. It’s been reset, and you can clear it again.
If you’ve opened all the areas and cleared all the levels already (well done!), nothing has changed noticeably.
Easing up on the requirements for collecting gems in the Time Trial levels is another highlight.
But there's a bunch of stuff in there. Check it out!
- We have improved Glyph's difficulty curve by rearranging the order of the levels in the game. We have done this based on feedback from tests, players, and critics. New players should be able to play for quite some time before encountering levels positioned at the top of our difficulty rating.
- Time Trial levels are now easier by making the time requirements for gems more forgiving. It is now easier to acquire a decent amount of gems to progress through the early parts of the game.
- The gem costs required to unlock hub areas have been decreased. The goal is to make a broader selection of levels available to new players earlier instead of forcing them to master a select few levels before continuing.
- The Artifact collectible is no longer lost when you die.
- Portal keys and the Avatar Capsule will now burst out of the explosion when you die, serving as a reminder of what you lost.
- We have made visual adjustments to the lighting and coloration of some levels, intending to make them more appealing and have them stand out better.
- A wide variety of fixes, including cases where levels had outdated thumbnails, where the UI didn't scale properly during transition scenes, and where fonts used in specific UI elements didn't support certain languages.
- Sounds have been added for when enemies attack. BOINK!
The levels swapped in patch 5:
Rapid Ascend - Timeworn Tablets
Wavy Road - Crossroads
Humbled Shrine - Wistful Remnants
Blockade - Deserted Refuge
Builder's Teachings - Hidden Gorge
Hillside Retreat - Glacial Remains
Treacherous Path - Precarious Peak
Forbidden Towers - Eerie Islands
Blessed Spire - Crumbling Path
Three Sisters - Lurking Menace
Celestial Steps - Elysian Rise
Lost Village - Whirling Winds
Cautious Leap - Infernal Basin
Coming to STEAM
Now don’t forget that Glyph is Coming Soon to Steam and a DEMO with three unique levels is about to be released.
If you’d like to be first on the beat, go sign up for the DEMO here: EXCLUSIVE DEMO
And wishlist the game here:
Get in touch
Do not hesitate to contact us for quotes, key code requests, and more.
EU Shop: http://bit.ly/Glyph-EU
US Shop: http://bit.ly/Glyph-US
Glyph is a colorful and atmospheric 3D platformer game.
You play as a sphere-shaped mechanical scarab, named Glyph, from a third-person perspective. The player has to practice precision, speed, and ingenuity to collect relics and artifacts while exploring a series of highly varied, charming, and treacherous non-linear levels.
The end goal is to complete all the levels and restore the ancient temple city residing in the desert, which also functions as the game´s non-linear hub world.
Glyph appeals to both chill-out players and speedrunners as the open world allows for creative ways to move through the 80+ levels available with the release.
Bolverk Games is a self-supporting indie studio based in Denmark and focused on VR games and software, but over the past year, we have been working on a 3D platform game for the Nintendo Switch console, Glyph. We make the games we want to play ourselves - beautiful, challenging, and immersive. Bolverk was among the first to realize how VR gaming could be more than a novelty, and we are still at the forefront of a growing market, always exploring VR’s potential.