Press release

Endless Jungle Update Now Live for Sandbox Roguelite CleanFall

Night invasion overhaul and a rebuilt Reaper’s Palace arrive alongside a 35% discount for Steam Tower Defense Fest and Steam Daily Deal.

March 10, 2026 – Indie studio Humanyoyo is thrilled to announce that the Endless Jungle Update is now live for their sandbox survival roguelite, CleanFall. This update introduces a rebuilt Reaper’s Palace, special jungle invasions, Fungus biome overhauls, a new perk system, extensive balance adjustments, and 29 bug fixes.
To celebrate the launch, CleanFall is being featured on the Steam Daily Deal during the Steam Tower Defense Fest at a historic low of 35% off.


Update Highlights
 

  • Rebuilt Reaper’s Palace: Redesigned from the ground up, the palace now features fresh music tracks and introduces a new character "Janitor Bot."
  • Endless Jungle: Brave the wild with special nighttime invasions on days 4, 5, 6, and 7. Beware,creatures from Chapter 2 might just pay an early visit...
  • Fungus Biome Overhauls: The skip system has been completely revamped. Get ready to face off against the newly updated Ooglers and Migrators.
  • Perks: All perks have been completely redone. These new perks change the game in much larger ways than the old perks did.
  • Rebalanced & Refined: Pacing and progression feel better than ever with rebalanced meta-unlock costs and dozens of performance optimizations.

About CleanFall


CleanFall is a genre-blending, roguelike survival game where players can build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors. The game is inspired by beloved titles like Spelunky, Noita, Terraria, Dome Keeper, Carrion, and Dig or Die.


Launched in Steam Early Access on August 8, 2025, CleanFall currently boasts a 93% positive rating. The game supports English, Japanese, Simplified Chinese, and Traditional Chinese
 


About Humanyoyo


 Humanyoyo is a father-and-son indie game team based in the United States. Ethan (the son) is the game designer, programmer, artist, and composer. He’s a true one-man-band of game development and graduated from university this summer. Austin supports the studio as a general assistant, helping brainstorm ideas, build the community and playtest.


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