Press release

SIX DAYS IN FALLUJAH LAUNCHES IN STEAM EARLY ACCESS

Seattle, Washington – June 22, 2023. Victura and Highwire Games today launched first-person tactical shooter Six Days in Fallujah in Steam's Early Access, priced at USD 39.99. EUR 38.99 and GBP £32.99. Featuring four co-operative, four-player missions, Six Days in Fallujah’s urban maps are generated procedurally, simulating the uncertainty of combat, and offering unlimited replayability.
 

The most realistic simulation of urban combat to-date, Six Days in Fallujah is developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.
 

In the coming months, additional features and content will be introduced, including:
 

  • Night-time Missions
    Knowing what lies around the next corner is hard enough during daylight hours. Gameplay evolves with even more tension with the addition of night-time missions, as more are added throughout Early Access.
  • Weather variation
    While night-time missions will add to the procedural architecture, weather variation will challenge players and add to the complexity of missions.
  • “Go” Command
    Later this year, take control of your AI teammates with unique tactical control, drawing inspiration from real-life tactics.
  • Single Player Missions
    Specific moments from the second battle of Fallujah from those who were there, including Special Operations Missions, Civilians and more.
 

Expected to remain in Early Access for one year, Six Days in Fallujah will expand its tense, and challenging tactical shooter, with a full release for PC, PlayStation 5 and Xbox Series X/S.
 

Six Days in Fallujah introduces many new technologies that make combat more realistic:
 

  • Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.
  • Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.
  • Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.
  • Tactical Indoor/Outdoor Sandbox. Players -- and their AI enemies -- are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.
 

The Second Battle of Fallujah began in November 2004, after Al Qaeda in Iraq seized control of the city of Fallujah. Six months later, Iraq's prime minister ordered a military operation in which Iraqi soldiers fought alongside American and British forces to retake the city. Within a few days it had become one of the world's bloodiest battles in half a century.
 

Six Days in Fallujah recreates real stories from the Second Battle of Fallujah from the perspective of both coalition forces and Iraqi civilians. Beginning development 18 years ago, just months after the battle ended, Six Days in Fallujah  was Conceived by a Marine who was wounded during the battle. More than 100 Marines and Soldiers, along with more than two dozen Iraqis, have helped with its development.
 

Six Days in Fallujah  is available now in Steam Early Access, and is published by Victura, and developed by Highwire Games, a studio founded by many of the original Halo and Destiny leadership.
 

More information about Six Days in Fallujah is available at www.sixdays.com. Six Days in Fallujah is also on Twitter (@VicturaGG), and YouTube. Players are encouraged to join the official Discord.
 

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ABOUT SIX DAYS IN FALLUJAH
Six Days in Fallujah is a highly realistic first-person tactical shooter based on true stories of Marines, Soldiers, and Iraqi civilians during one of the world’s toughest modern battles. Players lead a fireteam through real-life encounters enabled by unique technology that simulates the uncertainty and tactics of urban combat. Six Days in Fallujah is produced and published by Victura and developed by Highwire Games, which is led by many of the original Halo and Destiny leadership. Six Days will be available in Early Access for PC on June 22, 2023, with the full release expected for console and PC in 2024. More information is available at www.sixdays.com.

 

ABOUT VICTURA
Victura creates action games that let players participate in the true stories that changed history. The company is led by Peter Tamte, who helped lead Bungie as executive vice-president during the development and introduction of Halo, managed worldwide consumer marketing for Apple, founded Destineer, a global top-25 videogame publisher during the late 2000s, and created MacSoft, which was the world's #1 publisher of Macintosh consumer software during the 1990s and 2000s. Victura is headquartered in Seattle, WA. Victura’s website is www.victura.gg.

ABOUT HIGHWIRE GAMES
Highwire Games is a small team of veteran game developers with a proven record of creative vision and disciplined, high-quality production. Highwire was created by Jaime Griesemer, who was lead designer for the original Halo and Destiny games, Marty O'Donnell, who was audio director and composer for Halo and Destiny, and Jared Noftle, who co-founded Airtight Games and has more than 20 years in the industry. They are joined by many other talented people in Highwire's studio in Seattle, WA and across the world. Highwire’s website is www.highwiregames.com.