Press release

Sail Forth is coming to all consoles and Steam in 2021!

FOR IMMEDIATE RELEASE


SEATTLE, WA - January 25, 2021 - David Evans Games and The Quantum Astrophysicists Guild are releasing Sail Forth, an adorable sailing adventure in 2021 to Nintendo Switch, Xbox, PlayStation, and Steam! Scheduling is now open for exclusive previews and interviews.

AN ADVANCE NOTE
In Sail Forth, the incoming high-seas adventure from David Evans Games / Quantum Astrophysicists Guild, you'll take to the waves of a mysterious ocean world packed to brimming with roaring action, hilarious characters and near-endless opportunities to--

CATCH A BELLOW INTO HIGH ADVENTURE!
To waters! To daggerboard! To canister! To coast! You'll captain a crew from bespoke ship to budding flotilla to gargant custom fleet in a campaign of discovery amok with ridiculous wildlife, exotic locales and a weirdly persistent pirate threat.

Manage your armament, kit out your vesselry and make wild to waves with the best biffin' deckhands and spinnaker riggers this way from anchor!
While galavanting the Deepblue, you'll often find yourself bow to barrels with oddballs, odd jobs and oddities alike! It might be you find a wayward sailor eager to race you for treasure, or a Skull Clan outpost gearing to loose roundball at the first sign of a boat like your own!

Maybe you find yourself wrung up into a fleet battle or a ships' duel or a privateer boarding or a--

AVAST! A GIANT ENEMY KREB!
This goliath snap-nasty was riled to fighting by the antics of the one Belton Skullduggar; captain of what used to be a ship called Ramknuckle a'fore it were smashed to sticks by this raging Island Crested Crustacean!

Dodge ship-seeking Krebubbles and weather volleys of vicious carapace cracking Porcuspines! Fire all guns! Blast through its defenses! Expose the belly of the beast and dislodge the enigmatic glowing DEADROCK lodged therein.

THERE'S POWER IN THE GLOW
Skullduggar wants that DEADROCK. He reckons it's what turned that Kreb into a giant into an island into a monster.

Will you give it to him? Will you take the DEADROCK for yourself and leave him to sea? Will you ask him to join your crew?

It's your choice, as you Sail Forth!

Unique Features:
- Explore the sea, jumping from ship to ship - you'll need to stay on your toes in the Deepblue
- Deep customization for all ships; change the boat's color, use custom sails, and pick your crew
- Navigate a rich world with an immersive atmosphere and soundtrack
- True to life realistic sailing physics presented with user-friendly, accessible controls

Press Kit: http://www.sailforthgame.com/press/index.html
Sail Forth "Meet the Kreb" Teaser Trailer: https://www.qag.io/MeetTheKreb
Sail Forth on Steam: https://www.qag.io/sailforthsteam
Sail Forth Website: https://www.sailforthgame.com
David Evans on Twitter: https://twitter.com/phosphoer

Awards and Recognition:
- "Indie Megabooth Official Selection" - PAX West, 2020
- "Official Selection" - EGX Rezzed. 2019
- "Best Action/Adventure" - Dreamhack Vancouver, 2019
- "Official Selection" - Seattle Indie Expo 2019 and 2020

Quantum Website: https://www.qag.io
Quantum Twitter: https://twitter.com/QuantumApG
Quantum Facebook: https://www.facebook.com/QuantumApG

PREVIEW SCHEDULING OPPORTUNITIES ARE NOW OPEN

Press Contact: Blake Dove
Email: press@qag.io

About The Quantum Astrophysicists Guild:

We've always been indie, and we want to give indie studios the deals they deserve. The Quantum Astrophysicists Guild was founded in 2011 and received global critical acclaim for our early titles, 'The Bridge' and 'Tumblestone.' In 2019, we broadened our focus to collaborating with indie developers publishing on PC and consoles to provide opportunities on every platform available. Recently publishing 'FRACTER' and 'Breakpoint' further expanded our library, adding atmospheric puzzler games and twin-stick action games to our catalogue. Look forward to award-winning games 'Freshly Frosted' and 'Space Otter Charlie' releasing from QAG next year.

About David Evans:

David fell in love with game development at a very young age. All it took was his dad showing him a very simple program that drew colored circles to the screen, and how it could be manipulated by editing the code. The quick feedback loop of editing code--and then seeing it happen on screen was endlessly entertaining, and David made countless tiny games using various tools throughout his childhood and into early adulthood. After learning how to make games 'for real' at the game development school Digipen, David went to work outside the games industry at Microsoft, but continued to make games as a hobby. With a couple close friends, he released his first commercial title which went largely unnoticed. Undeterred, he began a new sailing prototype which would grow over the years to become Sail Forth.

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