Press release

Rogue-lite Mining Game Dome Keeper Gets a New Demo

Dig deep to defend your Dome, Sweet Dome

STOCKHOLM - June 6, 2022 - Just ahead of Steam Next Fest, developer Bippinbits unveils the newest demo for its upcoming rogue-lite mining game Dome Keeper. While development continues, this new demo features improved sounds and music, more treacherous mines to explore, a complete graphics overhaul, and plenty of other goodies to check out! Dome Keeper will be playable in its latest form on Steam from June 6 at 17 CEST/11 ET / 8 PT. The game will also take active part in Steam Next Fest as it prepares to release on PC in Q4 2022.


About Dome Keeper:


Defend your dome from wave after wave of hostile attacks in this roguelike survival miner. Strategically spend your time between each attack digging beneath the surface in search of valuable resources. Use them carefully on powerful upgrades to help you stay alive and make it to the next world.


Features:

 
  • Engaging & Motivating: Easy-to-learn gameplay with many ways to customize your play. Unlock new domes, characters and gadgets as you uncover the mysterious depths beneath your dome.
  • Meaningful Upgrades: A straightforward tech tree will challenge you with tough decisions that have a direct impact on your play style and success.
  • Deeper & Deeper: Dig down into cave systems between attack waves, searching for valuable resources – but beware, the next wave is on its way!
  • Creatively Deadly: Monsters will surprise you with creative tricks to stop your mining operation.


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About bippinbits


Bippinbits are René and Anne, a game development duo based out of Dresden, Germany. The couple first met in 2006 while attending school together and have been making games as a team since 2011. Through experimentation and participating in international game jams, the team have developed titles such as Karawan, Of Mice and Moggies, and the original Dome Romantik - now known as Dome Keeper.


About Raw Fury


Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic. Official Site: RawFury.com Twitter: @RawFury Discord: discord.gg/RawFury


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