Press release

IGF GRAND-PRIZE-WINNER CONSUME ME RELEASES A DEMO ON STEAM AHEAD OF NEXT FEST

BROOKLYN, MAY 29, 2025 - The team behind Consume Me, developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken "coda" Snyder is releasing a first demo on Steam for their unique Life-Sim RPG. The demo is around an hour long and features the first chapter of the game in its entirety, with save progress carrying on to the full game. The team is also excited to announce that Consume Me will be featured as part of Day of the Devs: Summer Game Fest Edition 2025 on June 6.


Consume Me was recently awarded the Seumas McNally Grand Prize, the Nuovo Award, and the Wings Award at the Independent Games Festival last March. The project started in 2017 as Jenny's capstone project at the NYU Game Center. AP Thomson and other collaborators later joined the project to make it a fully developed game. The project was eventually funded by Kowloon Nights and is aiming to release later this year. 


About Consume Me


BEING A TEENAGER SUCKS. So we made a videogame about it.

Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game!

In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. Make meticulous scheduling decisions to maximize your glow-up! Solve the puzzle game of dieting! Evade distractions as you pursue scholarly success! Do chores to get money from mom at a rate much lower than minimum wage!

Can you win the heart of the boy of your dreams? Can you hold on to it? Can you chart a course towards a sustainable future? Can you fit just one more TODO goal on your plate, or is it already full to bursting? Most importantly, does any of this matter--either in the game, or in a broader sense? I don't have time to spoil the story here, so I'll just give you a free tip: if you have the spare money, buy some coffee at the corner store and drink it for an extra free-time unit.

Features:

 
  • A darkly funny coming-of-age story: You'll laugh, you'll cry, you'll get a little hungry, sometimes all at the same time! Sorry about that!
  • Every meal a puzzle: Eat your lunch, but be careful not too eat too much. Also, try not to eat too little either. Throw any food you don't want to the dog. It's fine, she's not on a diet!
  • Gripping strategic decision making: A limited amount of time and an unlimited number of things to do!? This classic combination introduces the ultimate strategic question: How should you be spending your time? It's up to you to answer this question...every day of your life!
  • Obtain powerful equipment: Choose from a selection of garments that help you dress for success. But be warned, the armor of this world degrades after a mere single day of use...until you renew it via that ancient ritual known only as "laundry".
  • Over 13 possible endings: Most of them bad! 0

Find the game on Steam


About Hexecutable
Jenny Jiao Hsia and AP Thomson met by accident at school and then they made a bunch of games together. At some point someone told them they needed to form a company and so they did and that company is Hexecutable LLC.