Suncrash, the developers behind flying city-building game Dream Engines: Nomad Cities have just released their second major update. The Outskirts update lets players build entire industrial areas outside the city, adding a lot of depth and interest to the city-building aspect of the game. The update is immediately avaialble to all alpha players.
See the full update here: https://www.dream-engines.com/patchnotes/
Join the alpha at https://www.dream-engines.com/buy
Some of the main changes:
Players can now build outside of the main flying-city platform, encouraging players to build more of everything and make the most of their time on land.
More automation – resource harvesters are now available from the start and players can build rails outside the city, instead of manually harvesting resources.
Each landing now lasts longer, allowing for more city-planning and explointing more of the map before having to fly away.
Added a building add-on system that allows players to customize their buildings for specific needs.
Major re-balance of the economy to encourage more construction, taking over more areas of the map and defending them for as long as you can.
New buildings and resources for a deeper economic simulation.
Players can now move buildings in and out of the city, and have to make hard choices of which buildings to keep and which to leave behind.
Press kit: https://www.dream-engines.com/press
Announce trailer: https://www.youtube.com/watch?v=sivqXLYexOc
Gameplay trailer: https://www.youtube.com/watch?v=n0Xitkbl0Ks
About Dream Engines: Nomad Cities
Dream Engines: Nomad Cities is an action RPG, flying city-building game. Build, automate, and defend a flying city to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
Design a flying city, the last hope of your people.
Survive in a strange and dark post-apocalyptic world.
Manage production lines when resources are scarce.
Choose when to stand your ground and when to relocate away from danger.
Control a customizable steambot to explore a quirky world full of strange science and dreams.
Balance between expanding your city and building disposable infrastructure that will be abandoned when you are forced to flee.
Keep an eye on your city's weight and fuel supply, or you'll find yourself grounded at just the wrong time.
Founded in 2015, Suncrash is an indie team of 3 that believes in creating games that they are passionate about and would like to play themselves. Games driven by such passion have the ability to find their target audience and succeed commercially. Judgment: Apocalypse Survival Simulation was their first game, inspired by strategy classics like X-COM.